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WoW Insider interviews Tom Chilton
WoW Insider interviews Tom Chilton
A couple of days ago at the midnight release of Wrath of the Lich King in Anaheim, CA, our very own Dan O'Halloran had an opportunity speak with Tom Chilton (also known as Kalgan), Lead Game Designer of World of Warcraft . They spoke on a wide variety of topics, from raid philosophy to the ...
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WoW Lead Game Designer
The Cesspit. - Home of the fool (on a hill) — From an interview: We are adopting a new kind of philosophy towards raiding which is kind of inspired by the way we did Zul'Aman, which is that we want the raid to be accessible, you know, not just for 10-man groups but also 25. Then kind of have a hard mode built in so that you get rewarded for doing it in a way that's more difficult. Sort of with Zul'Aman, doing it in a shorter time, rescuing in the prisoners, that sort of thing. So that's kind of what we have in mind, a hard mode for it. ...

WoW Journal 11/18/08
There and Back Again — ... That's not a bad thing necessarily (for me, since I'm playing one) but it is what it is, and it needs to be recognized. What this reveals to me is that - apart from trying to include both PvE and PvP on the same avatars in the same game - WoW's other fundamental flaw was it's original vision in regards to tanking. You saw a little bit of this humility float to the surface last week in an interview over at WoW insider. ...

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Wrath of the Lich King has only been live for a little under a week, and already players are tearing through its many challenges. Blizzard once said that players have a voracious appetite for new content, as soon as something is released they need to start on something else. Wrath has ...