Gearing For Heroics (Mage) Chapter 3 - Rotations
World of Warcraft Pro - Brings Game Experience to You! —
... Gem Glyph Talent 3. Rotations Now we are onto rotations. What exactly are rotations? Well, the term rotation means using certain abilities in a certain way to get the most maximum damage output you can. I will be doing rotations for all three specs. Please note - this will be a somewhat short guide. Arcane Arcane Blast x 3 -> Arcane Missiles -> Arcane Barrage -> Frostbolt x 3 Repeat. Fire Frostfire Bolt x 3 -> Fireball x 3 -> Fire Blast Repeat. Frost Frostbolt Repeat. -End of Chapter 3- - Kostada
Soul Shards: Issues and Possible Fixes
Yet Another Warlock Nerf —
... would require a reagent cost, especially since we have to invest 11 points in the Destruction tree to get it. Don’t get me wrong, it’s an amazing spell but the reagent cost is simply not justified. Fire Blast is a trainable spell, more powerful and without the reagent cost. ...
The Arcane thread
Elitist Jerks —
... pwf, firepower, arcane instability 19% 620 (620.92) 1 tick / 2s Fire Blast 1.5/3.5 925-1095 21% 686 (686.28) Flamestrike ...
Premature Overreaction: Exorcism in 3.1
The Suicidal Zebra —
... by 8%. This is pretty untenable in any sort of min-maxing environment without unique buffs, and the change to Exorcism will ameliorate this. As a fun side effect it becomes useful for Holy (which has woeful DPS) and allows designers greater breadth in Talent design. Unfortunately, this change may come at a price. Mana Cost Exorcism is extremely mana efficient for this type of spell. Exorcism is most similar to Shaman Shock spells, the odd Mage spell or Shadowburn. Its target restriction feature was used as rationale for ...
Arcane Brilliance: Q to the power of Q
WoW.com —
... (especially Impact) as semi-good things. The Fiery Payback-disarm effect will be marginally positive, I told myself, and at the very least, Impact being triggered by Fire Blast will make the spell less random and more controllable, right? We Mages get such a reputation for being whiners that I try to steer clear of pessimism as much as a can just to avoid being lumped in with that lame generalization. I try, and most of the time I fail, but I award myself an "A" for effort. ...
Bring the Player, Not the Keybindings!
Mend Pet —
... ME! (Aggro drop/damage protection)
Hunter: Feign Death
Mage: Ice Block or Mana Shield
Paladin: (What are you talking about? My paladin NEVER dies.) A.K.A. Divine Shield or Lay on Hands
Crap, he’s a runner! Get him quick before he pulls adds! (Intant ranged cast)
Hunter: Arcane Shot
Mage: Fire Blast
Paladin: Hammer of Wrath
You’re trying to ...
Spell Rotation for Single Target Fire Spells - Revised
Zanderfin's Wow "Casual" Raiding —
... Fire Blast - With the way this spell scales, it's really not in the normal rotation much at all. You can use it as a filler here and there, but overall, it's generally better to cast another spell. That said, there is still some uses for this spell. Take the example I gave before. If you're on the move but waiting for Living Bomb to explode before you reapply, throw in a Fire Blast and then use that Living Bomb. Otherwise, you'll generally do more damage simply going back to your nuke. ...
A Basic Guide to the Raiding Arcane Mage
TankSpot —
... to maximize downtime due to switching targets, running in/out of area of effect abilities, etc will yield the best increase in damage, but knowing when and how to use your abilities is just as essential. We have fantastic burst DPS, so our numbers look great if Recount is set to DPS- but any fight where you're so busy running you don't use any instants, your damage done drastically drops down. We currently have three abilities to use on the go: [Arcane Barrage], [Fire Blast], and [Presence of Mind]. While lower damage, ...

