Thought of the Day: How we define challenge
Welcome to Spinksville! —
... Gevlon has been thinking about why hardcore players complain about nerfs. Looking at the marathon example, the hardcore don’t ever have to be in contact with the casuals so why would it matter what they do? Again, it’s to do with the perception of the challenge and people being concerned that their previous achievements will be less ‘valuable,’ especially in a game where people often define their self-worth by what challenges they have beaten. (Sure, there are other reasons to complain about nerfs, I remember being sad when Ulduar was first nerfed because ...
Massively Multiplayer Online Dungeon Crawler
Mordiceius' Gaming Blog —
Tobold, Gevlon, Spinks have all been talking about challenge lately. Tobold brought up a New York Times article that talked about the difference between hardcore and casual marathon runners. Gevlon finally understood that most hardcore do not really care about a challenge but just want to flaunt their e-peen but he disagrees with content nerfing because he is in the minority that actually play games for the challenge. Spinks on the other hand just analyzes how the free access to information has made the hardcore consider only twitch challenges as valuable ...
Encyclopedia Gevlon And The Case of the Broken Gamer
Boathammer : Age of Bloggening —
... But mostly I wanted to point out they irony of Gevlon saying all these things. When people collect in-game pets they are only trying to impress others. People who are social in the game are "those who want acceptance, connection, love-and-be-loved stuff" who "lack any useful skills". Hardcore players, on the other hand, are just looking for a "sense of superiority". ...

