Obtained 50 Pets and Killed a Death Knight
Spicytuna —
... So there I was at level 71, riding around Howling Fjord, minding my own business when out of nowhere I get Death Gripped and dismounted. It was a level 73 Death Knight trying to gank me. He was probably thinking, “Hehe slow leveling Mage, easy kill”. Wrong. ...
Breakfast Topic: Game-changing skills
WoW.com —
... So I was thinking about grabbing some PvP achievements on my Death Knight the other day, when a rather glorious thought popped into my head: If some Hordie tried to exploit terrain in Warsong Gulch, my Death Grip and I were going to have a lot of fun drawing their cheating self into the midst of a knot of angry Alliance. Of course, there's always the problem of LOS, but still, I can't help but think that LOS may be so effective that it ends some of the frustration of WSG in which flag-bearers find ways to jump over holes in the terrain such that it's ...
Whiskey Tango Foxtrot: Operation Dead Night
4 Haelz —
... To start with, while you may be tempted to make every pull with Death Grip (hereafter referred to as 'GET OVER HERE!'), it isn't allowing you to function at your maximum potential. Instead, when possible, pull with Icy Touch. ...
On Demonic Circle and Shadowflame
Yet Another Warlock Nerf —
... It’s also very fun to undermine opponents’ CC tactics. As soon as I am Death Gripped, I teleport in the air and watch the stupid Death Knight sit around like a jackass while my DoTs melt his skull. Keep in mind that you can use it to teleport away from spells that require the opponent to be in front. If you teleport just before the cast finishes so that the caster needs to be facing you, you effectively dodge the spell. This works very well against ...
Breakfast Topic: Are you ready for Season 5?
WoW.com —
... will be exciting tools in the movement-heavy environment. How will players react to a sudden Death Grip into the opposing team's kill zone? Will HoT-impairing effects like ...
Death Knight's Death Grip as crowd control
WoW.com —
... I haven't played a Death Knight on the live realms yet (I leveled one through the starting experience during the beta, and am only 79 so far on my main), but I have grouped with quite a few of them now, and the ability that real stands out to me and others seems to be Death Grip. A lot of the other Death Knight abilities are just new versions of other classes' spells, but Death Grip is a pretty new mechanic -- instead of charging or jumping away from a mob, you're bringing the mob to you. And with all new mechanics, players have found new ways to play with them. As you can ...
Blood Pact: Warlocks taking a hit
WoW.com —
... Have you seen any Warlocks lately? For some reason, the only remnant of Warlocks that I see are the odd Demonic Circles scattered here and there in Dalaran. Otherwise, pretty much everybody's re-rolled the flavor-of-the-month Death Knight or a Retribution Paladin. Where's the love? As much as Warlocks are reputedly overpowered in PvP, exactly how a Warlock deals with Death Grip, Strangulate, and a string of crits from the Death Knight and his friends isn't exactly the kind of stuff that make PvP legends. In fact, the way we're designed ...
Death Knight Tanking
Laser Chicken —
... On the subject of initial threat, a great way to start a pull is throw down DnD at your feet and the Death Grip the first kill mob to you. One thing to watch out for here. If there is a spellcaster in the group of mobs, make sure you pull that one to you or s/he will be happy to just sit back and attack your healer all day. The advantage of Death Gripping a mob to you is it gives you time to get both ...
3.1 patch notes, unofficial
Random Ravings of Warcraft —
... Strand of the Ancients - Players carrying Seaforium charges cannot exceed 100% run speed. - Seaforium charges now take more time to disarm. - Turrets now deal slightly more damage to vehicles. - The honor gained while fighting in the Strand of the Ancients has been slightly increased. Death Knights • Icebound Fortitude now scales much better with defense (50% at 540 defense). • Shadow of Death: Cooldown reduced to 10 minutes. • Death Grip: Cooldown reduced by 10 seconds. • New Spell: Unholy Grip, 20 Runic Power, 3 min ...
More Dragon Dancing
Spicytuna —
... their group together.
Uh oh, I am going to get ganked. There were two Death Knights, a Paladin, a Shaman, and some other class I don’t remember. I don’t blame them, it is a PvP server, and I would have done the same thing if I were them. Well maybe they didn’t see me yet cause they have slower computers and my character hasn’t showed up on their screens yet. Maybe I can ride right past them safely. Nope.
As soon as I rode past the group, I get Death Grip and get all these slowing debuffs on me. I Blinked away and popped Every Man ...
Best. Bug. Ever.
WoW.com —
... ) about an absolutely amazing bug with the Death Knight ability Death Grip. If you initiate a duel with a Death Knight who's aboard the ship in Booty Bay while you're standing on the dock, Death Grip will pull you -- not to the ship itself, but all the way across and through the world. Elizabeth Harper has just tried this on live servers ("You get PvP flagged from flying through the arena in Stranglethorn!") and her character finally landed on a random ship in what the map insists is the Alterac Mountains, southeast of where Dalaran used to be. ...
Death Grip Bug is Full of Win and GM Warnings
DeathKnight.info —
... There is a new, or recently found, Death Grip bug that when used dueling on a particular boat in Booty Bay will send the character on a very long ride. Apparently when gripped from the dock by a DK on the boat you confuse the game because the DK isn’t technically on the map. Check out the video below to see what happens: ...
Breakfast Topic: Bugging out
WoW.com —
Filed under: Bugs, Breakfast topicsThere are bad bugs, and there are good bugs. Bugs like Wintergrasp crashing the continent every time someone wins? That's bad. Bugs like Death Grip giving players a psychedelic free trip around the world? That's good. Well, as good as bugs go, anyway. I know, Blizzard's developers would probably freak out at the mention of 'bugs' and 'good' in the same sentence, but there are just some fun ones that have popped up over the years. At WoW Insider, we try to make it a point not to ...
Death Grip wormhole is a bad, bad thing
WoW.com —
... , not only because it is under close watch by GMs, but because it has serious repercussions for players who are 'pulled' into the wormhole. Players with the temerity to try it out have reported getting stuck in limbo and had to submit tickets to get their characters unstuck. No doubt a deluge of tickets describing suspiciously similar circumstances was more than enough to raise alarms over at Blizzard. So while we enjoyed showing that video of the Death Grip bug, we hope you didn't follow such bad examples. I mean, you didn't, right? Of course not. Good boys and girls. ...
It's all about Tanksperience.
The Toxnation —
... . That's your best option, you want to save the "HEY! LOOK AT ME!" of Death Grip just incase your healer (or some other squishy) grabs aggro and is about to get taken down in one shot. You should also be a lot more creative than "Come here!" when making macros for it. That's just way too over done. Yeah, I know, you're pretending to be ...
World’s deadliest creatures: Gnomes
Armaggedon's coming —
... misconception out there that you can punt Gnomes.
Pat yes, punt No!
Have you ever kicked a pile of plate armor and come out with your toes in one piece?
Maybe a little iceberg Iceblock?
You can’t kick a Rogue, they will just evasion tank you.
As for Warlocks, go on, kick them, them have your soul in their hand, so see what you get from kicking one!
Kick a Death Knight and he will just Death Grip you along for the ride.
Cow ...
Malygos 1 - Anelf 0
steady shot —
... lack of Replenishment to make my mana bar quite an interesting part of the fight. (Mana was still ok, but I just couldn’t go spam crazy like I do for Sapphiron and Kel’Thuzad). BTW The TankSpot strategy videos are excellent. I recommend them. My only criticism is they make the fights look a little too easy :-) . The main problem we had through the night was coordinating tanking and DPS so the Power Sparks died in the middle of the room to stack their buffs on us. A Death Knight’s Death Grip makes this easy, but we don’t have any raiding Death Knights in our guild :-( . ...
PvP happened. (And ding 73)
Out of Range —
... At any rate, every death knight ganker seems to have the same boring strategy: find a lowbie that won't pose a threat, cast Death Grip from max range, and faceroll the keyboard to victory. But predictability lends itself to exploitation. The instant I saw an 80 dk hovering where he should not have been I knew what was coming, and poised one finger over my ...
Tanking and Misdirection
Antherwina's Corner —
... your responsibility to also use whatever means necessary during a pull to ensure you have enough threat to keep a mob or boss from running roughshod over your raid.
For Warriors, this means using Heroic Throw or Taunt in tandem with a Hunter’s Misdirection to facilitate a clean pull. For Druids, this means using Faerie Fire in tandem with a Hunter’s Misdirection to facilitate a clean pull. For Death Knights, this means using Death Grip or Strangulate in tandem with a Hunter’s Misdirection to facilitate a clean ...
General Taunt Mechanics Guide/Discussion
TankSpot —
... -- Single Target 30 yard Taunt
Druid:
Growl - Spell - World of Warcraft -- Single Target 30 yard Taunt
Paladin:
Righteous Defense - Spell - World of Warcraft -- 3 Random Targets 40 yard Taunt
Hand of Reckoning - Spell - World of Warcraft -- Single Target 30 yard Taunt with Small Damage Amount
Death Knight:
Dark Command - Spell - World of Warcraft -- Single Target 30 yard Taunt
Death Grip - Spell - World of Warcraft -- Single Target 30 yard Taunt with Pull ...
The lost art of crowd control
WoW.com —
... . Groups are still gung-ho on AoEing everything in their way, and Blizzard hasn't shown any indication, even in the design of the new instances, that crowd control is anything they want to keep around. I can't remember the last time I trapped something in a group on my Hunter, and I'm sure that the last time I did, some Death Knight broke it right open, Death Grip-ped it back into the group, and then AoE'd it down to nothing. ...
15 Minutes of Fame: Games designer James Wallis
WoW.com —
... Some players bound into a 15 Minutes of Fame interview like a Death Knight capering into Hellfire Peninsula. Questions get Death Gripped, ideas pop up like an ...
The High Cost of No Consequences
Rawrbitchrawr —
... associated with the decisions you make. RPGs are special because the next best alternative is defined differently by every single player. As a paladin tank, I give up things like death grip, ...






