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Atlantica Online
Since late last October I have been putting most of my MMO time into Atlantica Online . I was attracted to the game in it’s open beta because I wanted to see how it handled turn based combat, and have hung about since the release. While I’m no longer in the business of doing reviews, I wanted ...
A few more Atlantica Online design discussion points.
syncaine.wordpress.com — I want to follow up on my previous post about Atlantica Online and some of the good things it does, as there are indeed a few more systems I think are worth pointing out. I’m currently level 52 in AO, which means I’m in the heart of the ... (more) A few more Atlantica Online design discussion points.
Hobby Elements
killtenrats.com — Paul Barnett, said again and again during pre-release interviews for Warhammer Online that they were creating a “hobby,” rather than a simple (add British sneer here) game. His line of reasoning was that Warhammer Online required ... (more) Hobby Elements
Reflections on a year past
grimwell.com — As the last day of 2008 shines down on the West Coast, it’s time for me to look back on my resolutions for this year and see how I did; and then set some for next year. Last year I resolved to make no resolutions. Mission complete, I win. No joke either, resolutions for a new [...] (more) Reflections on a year past
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Grimwell takes a look at Atlantica Online
Massively — ... Craig just recently spoke up about the seafaring turn-based MMO, relating his experiences and gripes with the game on his blog. For him, the strong points of Atlantica are the turn-based combat (as it allows PvP to be a bit more tactical rather than a fast paced gankfest,) the mercenary system... Grimwell takes a look at Atlantica Online originally appeared on Massively on Tue, 06 Jan 2009 13:00:00 EST. Please see our terms for use of feeds.   Read | Permalink | Email this |  ...

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Why usually ‘kill ten rats’ sucks, and how AO nails it.
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