multiplayerblog.mtv.com - 10/16/2008
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When I spoke with EA Mythic head Mark Jacobs earlier this year about developing MMORPG “ Warhammer Online ,” it was inevitable that we talked about the competition — namely a little game called “ World of Warcraft .”
“They’ve been ...
multiplayerblog.mtv.com - 10/17/2008
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multiplayerblog.mtv.com —
Earlier today we published an interview with "World
of Warcraft" game director Jeff Kaplan where he shared...
his thoughts on competing MMORPG "Warhammer Online." We reached out to EA Mythic head and lead "Warhammer Online" designer Mark Jacobs to ...
(more)
EA Mythic Defends ‘Warhammer Online’ From ‘World Of ...
gamesindustry.biz - 10/16/2008
brokentoys.org - 10/17/2008
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brokentoys.org —
Seems like everyone’s talkin’ about Warhammer these days.
Including, you know, those wacky guys who work on...
the most popular MMO ever made. Jeff Kaplan in particular had a few things to say : Now that “Warhammer Online” has been out ...
(more)
This Just In: Blizzard Beats Up Mark Jacobs, Laughs At ...
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This Just In: Blizzard Beats Up Mark Jacobs, Laughs At His NDA, Takes His Lunch Money
Broken Toys —
... Seems like everyone’s talkin’ about Warhammer these days. Including, you know, those wacky guys who work on the most popular MMO ever made. Jeff Kaplan in particular had a few things to say: ...
Blizzard's Jeff Kaplan blocked from the WAR Beta, notes server imbalances
Massively —
... Online Beta ... well, you'd be wrong. Despite Kaplan's position, connections throughout the industry, and enthusiasm for the genre he and a number of other Blizzard employees were excluded from the Warhammer Online closed beta. MTV's Tracey John continues her string of insider-info articles on the employees and practices of Blizzard Entertainment, noting Kaplan's good relationship with Paul Barnett. In a response to the initial posting of the article, Mythic head... Read | Permalink | Email this | ...
Kaplan vs. Jacobs: FIGHT!
ITG! I'm Talkin' Games —
... are trading barbs through the media now. Kaplan came out swinging in this article where he took some shots at Warhammer's UI, queue times, server imbalance, their inability to get into the WAR beta. He basically made comparisons to a game launched for 1 month versus one that has been live for 4 years: ...
War of the Devs
female-gamer.com —
... Yesterday, mtv.com published an interview with World of Warcraft game director Jeff Kaplan entitled “Allegedly Blocked from Beta, WoW Designer Plays WAR Anyway“, where Kaplan describes his experiences playing Warhammer Online in a not-so-favorable light. Later in the day, the same website published ...
Mythic and Blizzard go at it. Round one review!
Hardcore Casual —
... has a good collection of the relevant quotes (like him, I’m too lazy to gather them all, and since he has done so already, I’ll just Blizzard him and borrow here), but I would like to focus on the original interview with Jeff Kaplan that got this all started. Similar to an earlier post ...
WoW Guy vs WAR Guy: The Slapfight!
Wandering Goblin —
... WoW's Jeff Kaplan's public statement on Warhammer: "The Warhammer guys wouldn't let me play in their beta", "They copied us", and "I've been playing, but I'm thinking of quitting WAR". ...
Mark Jacobs is thinking of quitting WoW because of the new achievement system.
ITG! I'm Talkin' Games —
... I have no clue if the head of Mythic actually plays WoW, but that is actually a somewhat relevant title for this article (I'll get to that more below) because of the recent back-and-forth between Jeff Kaplan and Mark Jacobs about Warhammer Online. Jeff (Tigole) Kaplan recently placed some public criticism on Warhammer, stating that he felt stuck at level 13 since there were long queue times to get into scenarios (he called them battlegrounds as Blizzard has named them), that PQ's weren't populated enough, and suggesting that Mythic was not very confident in ...
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blessingofkings.blogspot.com 11/3/2008 — Blizzard is never, ever going to tell us exactly why paladin development for WotLK unfolded as it did. Currently, Ghostcrawler is publicly blaming it on some bug with weapon switching. But I don't think that's the real story. There's too many other ...