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A few more Atlantica Online design discussion points.
I want to follow up on my previous post about Atlantica Online and some of the good things it does, as there are indeed a few more systems I think are worth pointing out. I’m currently level 52 in AO, which means I’m in the heart of the grind, out of newbie land, and have far more ...
Hobby Elements
killtenrats.com — Paul Barnett, said again and again during pre-release interviews for Warhammer Online that they were creating a “hobby,” rather than a simple (add British sneer here) game. His line of reasoning was that Warhammer Online required ... (more) Hobby Elements
Atlantica Online
grimwell.com — Since late last October I have been putting most of my MMO time into Atlantica Online . I was attracted to the game in it’s open beta because I wanted to see how it handled turn based combat, and have hung about since the release. While I’m no longer ... (more) Atlantica Online
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Hobby Elements
Kill Ten Rats — ... The vanilla example of a hobby element is so-called grind.  Grind is usually an artificial way to expand content by requiring players to perform repetitive actions across a period of time.  Players grind because of a reward.  There is always a reason to grind.  Grind is an interesting hobby element because in some games, like Atlantica Online, grind is the game.  Usually, grind is added as a means to ...

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